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Old Oct 17, 2006, 09:37 PM // 21:37   #41
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Quote:
Originally Posted by BahamutKaiser
Sheer laziness is preventing them from fixing it, not ability. There are hundreds of 3D games out there, and making a new one is really just about renginering exsisting mechanics to fit your needs. The programming isn't that hard. Do not mistake procrastination for difficulty.

And because most of the spell radiuses where altered from what they originally were when the game was made, the spell animations do need to be changed, because they don't properly signify the location they are affecting.
Some of these problems (such as the Z-axis) are with the game's core engine, and messing with it would mean a reengineering of most of the game, possibly. So in some cases, ability is actually an issue.
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Old Oct 18, 2006, 01:47 AM // 01:47   #42
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Developers already know all that problems very well.

About pets, thinking a little I see pets as animals, and animals doesn't have human intelligence, another example are undeads, they are no-brain corpses. At the other hand, henchies are humans and MUST have an impressive AI. Nightfall will help a lot with that.

About that Z-axis, hmmm, maybe too hard to implement, not sure. Developers just must try to avoid designing new maps/areas with bridges, etc.
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Old Oct 18, 2006, 03:29 AM // 03:29   #43
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Anet doesn't rely on a monthly fee to make money. Once you buy thier game, you're stuck with it. Why would they bother wasting time fixing problems that they won't loose money on?

Some kid buys the game, decides to rage quit because of some glitches, oh well no big deal. Anet already got their money. Now if they were loosing a monthly subscription fee, you bet your ass they'd be fixing these problems... but as long as they have to pump out a new chapter every six months to make money, you won't ever see these problems adressed.
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Old Oct 18, 2006, 03:33 AM // 03:33   #44
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Quote:
Originally Posted by Oh a GW forum
Anet doesn't rely on a monthly fee to make money. Once you buy thier game, you're stuck with it. Why would they bother wasting time fixing problems that they won't loose money on?

Some kid buys the game, decides to rage quit because of some glitches, oh well no big deal. Anet already got their money. Now if they were loosing a monthly subscription fee, you bet your ass they'd be fixing these problems... but as long as they have to pump out a new chapter every six months to make money, you won't ever see these problems adressed.
Wrong. If ArenaNet doesn't address major glitches they will loose their player base and thus their sales of future chapters.
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Old Oct 18, 2006, 05:57 AM // 05:57   #45
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Why the hell does every one say "SIGNED" or "/Signed" for most of the topics that state something out? he is saying what is wrong not what to do to change them so there is no reason to "sign" it /endrant
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Old Oct 18, 2006, 06:55 AM // 06:55   #46
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Quote:
Originally Posted by Oh a GW forum
Anet doesn't rely on a monthly fee to make money. Once you buy thier game, you're stuck with it. Why would they bother wasting time fixing problems that they won't loose money on?

Some kid buys the game, decides to rage quit because of some glitches, oh well no big deal. Anet already got their money. Now if they were loosing a monthly subscription fee, you bet your ass they'd be fixing these problems... but as long as they have to pump out a new chapter every six months to make money, you won't ever see these problems adressed.
I hope your not suggesting anet go to monthly fee, since the reason I bought guild wars was because it was the only big rpg that had no monthly fee.
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Old Oct 18, 2006, 09:17 AM // 09:17   #47
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Quote:
Originally Posted by Drithlan
Why the hell does every one say "SIGNED" or "/Signed" for most of the topics that state something out? he is saying what is wrong not what to do to change them so there is no reason to "sign" it /endrant


Still haven't recieved a response from a mod as to why it was moved here in the first place. I suspect it had something to do with everyone posting 'signed', and the moderator not reading what I wrote. I did post in the Riverside for a reason. Maybe another mod would be so kind as to move it back.
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Old Oct 18, 2006, 11:02 AM // 11:02   #48
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It's disappointing problems like the z-axis made it out of testing phases with the game's core engine. Did they really expect people not to notice, especially when playing competitively? The z-axis problem just looks incredibly sloppy to me.

I hate to beat a dead horse, but I don't know what the programmers were thinking while building GW's engine and leaving out basic features. Many suggestions the community will give have responses of "it's just not possible within the game's engine", such as hair/face/gender/name changes, recovering characters and transferring characters to another account. Surely they could have forseen people wanting these services in the future since nearly all MMOs offer such things? Maybe parts of the core engine should be reworked and rewritten to allow an even, fair playing field in competitive matches (imagine getting stuck in stairs or floating midair in a playoff game), save time and frustration from getting stuck in PvP as well as PvE and offer services (that are not unreasonable -- changing character appearance, etc) people have been wanting.

Rant over... but I do agree with the OP. There are still bugs in Prophecies and now Factions that will likely never be fixed with support, testing and resources mostly being spent on the next latest and greatest chapter.

Last edited by Riesz; Oct 18, 2006 at 11:08 AM // 11:08..
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Old Oct 18, 2006, 11:25 AM // 11:25   #49
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You've missed an absolutely HUGE one.

Leavers aren't automatically replaced with a NPC of the same level, with the same primary as the leaver.

Imagine that. You're in Thunderhead and both monks decide to be jerks and leave. They're AUTOMATICALLY replaced with two level 20 monk NPC's.

You can continue the quest and finish it, without it being ruined for everyone by two members being total jerks. God almighty, that fix would take what, a couple of hours to implement?
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Old Oct 18, 2006, 11:39 AM // 11:39   #50
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One that's bugged me with collision detection is getting stuck inside henchies. Once in a while (it's happened to 2 different characters of mine in the Factions end area) the henchies will actually step into you. When this happens, you are both bodyblocked from moving in any direction. Usually, it's not just one, but 3-4 henchies that suddenly block you 360 degrees, and then they randomly run out of an into your character.

Getting stuck in the map? Yeah. I remember a FA match where a Kurzick player, a necro, gotr stuck inside a rock. we couldn't rouch him with anything but spells, while he freely spammed his bloodspike at anyone who came close. I'm just waiting to see a glitch like that in a high-end ladder match, or even in the championships.

I don't understand why there is no z-axis mobility. There are certain areas where you need to go maybe a few hundred feet, and the oly thing between you and your waypoint is a 6-inch pile of rock. but you need to detour around, winding this way and that, through tons of enemies, to get there. I hate to bring up CoH here, but... running, jumping, flying... The game is honestly less interesting when the game engine becomes a noticable obstacle. You can't jump, for no reason other than the game won't let you.
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Old Oct 18, 2006, 01:07 PM // 13:07   #51
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I, as much as anyone, would like to see proper Z implementation. But also remember that a third positional value (and all the other information this would entail) would also increase network traffic, which is something Anet may be UNWILLING to do. first, it would make the game harder to play over slower connections, and second (and probably most important), it would force higher server traffic costs upon Anet.

How much of an issue this is, I don't know, but it does add up to the difficulty of re-engineering the engine and the lack of manpower available. I don't believe they are lazy, they just need a larger support team in order to fix this kind of problem, so that the creation team doesn't have to move away from their task of churning out the next chapter. Of course, it all loops back to the central problem, which is money.

Last edited by Solar_Takfar; Oct 18, 2006 at 01:11 PM // 13:11..
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Old Oct 18, 2006, 02:17 PM // 14:17   #52
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Quote:
Originally Posted by Orinn
I don't understand why there is no z-axis mobility. There are certain areas where you need to go maybe a few hundred feet, and the oly thing between you and your waypoint is a 6-inch pile of rock. but you need to detour around, winding this way and that, through tons of enemies, to get there. I hate to bring up CoH here, but... running, jumping, flying... The game is honestly less interesting when the game engine becomes a noticable obstacle. You can't jump, for no reason other than the game won't let you.
Theres no z-axis because the game is essentially being processed on a 2-D plane.

The best way to describe it is the old game Gauntlet on steroids.

The illusion of 3d is strictly clientside.

I do agree with Solar_Takfar that this would increase traffic and server usage if the game gained a 3rd dimension.

I feel the only way Anet can do it is if they take a break for the next expansion and perhaps adress this issue with a full engine rebuild, entailing map rebuilds, and server outages and massive collision debugging.

Not an easy, or cheap undertaking.
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